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- Oni Video Game Sequel
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Writing Credits
| Hardy LeBel | ... | (story) & |
| Hamilton Chu | ... | (story) & |
| David Dunn | ... | (story) & |
| Alex Gray | ... | (story) |
Jan 29, 2001 Using an intuitive third-person camera, Oni is for the most part a great combination of PC action adventures and console fighting games. Konoko is quite the fighter, and completing the game’s 15 missions involves a lot of kicking, punching and shooting throughout. Jan 28, 2001 Oni features fluid, dynamic animation, some exciting combat sequences, and a fairly involving story that links everything together. However, it suffers from a few very noticeable problems.
- Oni is an action video game developed by Bungie West and published by Gathering of Developers (Windows & Mac) Rockstar Games.It was released on 2001 for PC.There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as 'hyposprays', which heal damage, and cloaking devices, which render the player invisible, can be found scattered.
- I saw No body uploaded the ending to one of the most underrated games of all time.The Ending is so heartbreaking.
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Cast (in credits order)
| Amanda Winn Lee | ... | Konoko (voice) |
| Pete Stacker | ... | Griffin (voice) |
| Anne Bowerman | ... | Shinatama (voice) |
| Norm Woodel | ... | Hasagawa (voice) |
| Bob O'Donnell | ... | Dr. Kerr (voice) |
| Kurt Naebig | ... | Muro (voice) |
| George Adams | ... | Barabas (voice) |
| Kevin Gudahl | ... | Super Ninja / Mukade (voice) |
| Hamilton Chu | ... | Additional Voices (voice) (as Hamilton 'sir' Chu) |
| Martin O'Donnell | ... | Additional Voices (voice) (as Marty O'Donnell) |
| Mickey O'Donnell | ... | Additional Voices (voice) |
| Joseph Staten | ... | Additional Voices (voice) |
| Doug Zartman | ... | Additional Voices (voice) |
Oni Video Game Sequel

Produced by
| Hamilton Chu | ... | producer: Bungie |
| Gary Foreman | ... | technical producer: Rockstar Games (as Gary J. Foreman) |
| Kevin Hoare | ... | producer |
| Sam Houser | ... | executive producer |
| Jeremy Pope | ... | producer |
| Alexander Seropian | ... | executive producer: Bungie |
| Michael S. Wilson | ... | co-executive producer (as Mike Wilson) |
Music by
| Martin O'Donnell | ... | (as Marty O'Donnell) |
| Michael Salvatori |
| Power Of Seven | ... | (as Power of Seven) |
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Art Department
| Steve Abeyta | ... | artist: Bungie |
| David Dunn | ... | artist: Bungie |
| Chris Hughes | ... | additional concept art: Bungie / artist: Bungie |
| Ray Larabie | ... | lead artist: Rockstar Canada |
| Hardy LeBel | ... | lead designer: Bungie |
| Chris Lee | ... | artist: Bungie |
| Ben Nunez | ... | 2D art: Bungie |
| Alexander Okita | ... | artist: Bungie (as Alex Okita) / original concept art: Bungie (as Alex Okita) / particle system art: Bungie (as Alex Okita) |
| Rebecca Ott | ... | interface art: Rockstar Canada |
| Lorraine Reyes | ... | 2D art: Bungie |
| Sean Turbitt | ... | artist: Bungie |
Sound Department
| Keith Arem | ... | dialogue production |
| Kevin Armstrong | ... | sound engineering: Bungie |
| Bryen Hensley | ... | sound designer |
| Martin O'Donnell | ... | sound lead: Bungie (as Marty O'Donnell) |
Visual Effects by
| Chris Lee | ... | level lighting artist: Bungie |
Animation Department
| Steve Abeyta | ... | character animator: Bungie |
| Michael Evans | ... | character animation engineer: Bungie |
| Chris Hughes | ... | character modeling and texturing: Bungie |
| Angie Jones | ... | lead artist: Angel Studios |
| Brian Shelton | ... | 3-D animator: Rockstar Canada |
Music Department
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| Greg Dawson | ... | composer: additional music, Rockstar Canada |
| Steve Donohoe | ... | composer: additional music |
Other crew
| Shane Anderson | ... | test team |
| Keith Arem | ... | talent director |
| Kevin Armstrong | ... | engineer |
| Jason Beach | ... | game tester |
| Andy Brownbill | ... | lead programmer |
| Chris Butcher | ... | engineer / particle engineer |
| Christopher Carro | ... | production team (as Chris Carro) |
| Jeff Castaneda | ... | public relations (as Jeff Casteneda) |
| Chris Chamberlain | ... | game tester |
| Zandro Chan | ... | test team |
| Arthur Chiang | ... | test team |
| Curtis Creamer | ... | game tester |
| Adam Davidson | ... | game analyst |
| Terry Donovan | ... | production team |
| Quinn Dunid | ... | engineer |
| David Dunn | ... | level lighting artist / level modeler: Bungie |
| Michael Evans | ... | engineer / lead engineer / project leader |
| Mark Garone | ... | test team |
| Kevin Gill | ... | production team |
| Paul Glinker | ... | programmer |
| Joe Greene | ... | test team |
| Jenefer Gross | ... | production team |
| Kevin Hoare | ... | programmer |
| Chris Hughes | ... | level modeler: Bungie / object modeling and texturing: Bungie |
| Richard Huie | ... | test team |
| Ryan Hylland | ... | game tester (as Ryan Holland) / testing lead |
| Sean Kellogg | ... | game tester |
| Jamie King | ... | production team |
| Jennifer Kolbe | ... | production team |
| Sergei Kuprejanov | ... | data optimization |
| Jung Kwak | ... | production team |
| Chris Lee | ... | level texturing: Bungie |
| Neil McCaffrey | ... | test team |
| Leigh McRae | ... | programmer |
| Steve Michael Robert | ... | test team (as Steve Robert) |
| Alexander Okita | ... | object modeling and texturing: Bungie (as Alex Okita) |
| Stephen Orr | ... | programmer |
| Brent Pease | ... | engineer |
| Jay Penney | ... | test team |
| Jeff Rosa | ... | quality assurance manager |
| Amy Saltzman | ... | production team (as Amy Salzman) |
| Stanton Sarjeant | ... | production team (as Stanton Sargeant) |
| Stefan Sinclair | ... | engineer |
| Adam Tedman | ... | production team |
| Sean Turbitt | ... | level modeler: Bungie |
| Corey Wade | ... | production team |
| Lance Williams | ... | test team |
| Brian Wood | ... | production team |
| Paul Yeates | ... | production team |
Video Game Music Download
Thanks
Download Oni Game
| Chris Butcher | ... | special thanks: additional programming |
| Michael Evans | ... | special thanks: additional programming |
| Kate Marlin Nelson | ... | special thanks |